Qektoth Attack Cruiser
 
 
 
Name/Model# : Qektoth Attack Cruiser
NOTE: Ship series progression induced various design changes
Designer/Manufacturer : Qektoth Confederacy (NOTE: Speculated)
Combat Designation :
Modified Strike Cruiser
OR
Modified Strike Cruiser (24)
Scale :
Starfighter
Modified Strike Cruiser (24)
Capital
Length :
103 Metres
Modified Strike Cruiser (24)
105 Metres
Skill : ?
Crew Skill : Capital ship gunnery 4D+2, capital ship piloting 5D and capital 4D+2
Crew :
40  Crew 30 + Gunners 10
Modified Strike Cruiser (24)
48  Crew 38 + Gunners 10
Skeleton Crew :
5 (+10 DIFFICULTY)
Modified Strike Cruiser (24)
6 (+10 DIFFICULTY)
Cost of Vessel : Most likely not available for sale
Nav Computer : Yes
Sublight Speed : 3 Space Units
Hyperdrive Rating : Class 3
Hyperdrive Backup : Class 12
Atmospheric Speed : 750 kph (WEG=260)
Manoeuvrability : 1D
Cargo Capacity : 100 Metric Tons
Consumables : 1 Year
Weapons :
4 Turreted Plasma Cannons
Crew: 1 Gunner per cannon
Fire Control: 2D+2
Space Range: 1-7/20/35 Space Units
Atmospheric Range: 100-700 metres/2 km/3.5 km
Damage: 5D (Bypasses shields)

1 Retractable Forward Bio-Energy Array
Crew: 6 Gunners
Scale: Capital
Fire Rate: 1/4
Fire Control: 1D+1
Space Range: 1-30/55/75 Space Units
Atmospheric Range: 2-60/110/150 km
Damage: 4D+1 (Bypasses shields)
Modified Strike Cruiser (24)
4 Turreted Plasma Cannons (See Note)
Crew: 1 Gunner per cannon
Scale: Starfighter OR Capital
Fire Control: 2D+2
Space Range: 1-7/20/35 Space Units
Atmospheric Range: 100-700 metres/2 km/3.5 km
Damage: 5D (Bypasses shields)

1 Retractable Forward Bio-Energy Array
Crew: 6 Gunners
Fire Rate: 1/3
Fire Control: 1D+1
Space Range: 1-30/55/75 Space Units
Atmospheric Range: 2-60/110/150 km
Damage: 4D+1 (Bypasses shields)
Sensors :
Passive : 40 Space Units/2D
Scan : 55 Space Units/2D+1
Search : 100 Space Units/2D+2
Focus : 4 Space Units/3D+1
Modified Strike Cruiser (24)
Passive : 45 Space Units/2D
Scan : 55 Space Units/2D+1
Search : 100 Space Units/2D+2
Focus : 4 Space Units/3D+2
Shields/Hull Rating :
Shields 2D+1 (Covers only 1 arc at a time). Hull 5D
Modified Strike Cruiser (24)
Shields 2D+2 (Covers only 2 arcs at a time). Hull 4D+2
Starfighter Squadrons :
?
Modified Strike Cruiser (24)
5 Modified Zebra Starfighters
Troop Capacity : 50 Troops
Support Craft : ?
Note : E only gave stats summery; matches with Modified Strike Cruiser (24), but uses capital scale plasma cannons.

 

    The Qektoth Attack Cruiser was a design that was put in service for the Qektoth Confederacy four years after the Battle of Endor. It is unclear whether these ships were constructed from the keel up by the Confederation or were conversions of the ships received in the deal brokered by its leader, Trann Shoame. The first vessels in the line were the Scourge and The Heart of Flesh. While both vessels were designed concurrently, the Scourge was completed first, while the latter vessel was being perfected at a secret facility inside the Kathol Rift. Both of these vessels however, were destroyed in engagements against the New Republic Corvette FarStar. Many weeks after, at least three additional cruisers were completed.

    With each iteration improvements were made to the design. In the first, the Scourge, was a starfighter scale vessel. Due to the biological weaponry's incredible energy requirements, the design suffered from severely limited shield coverage. To partially offset this weakness, it could only attack a single foe and only if it had surprise on its side. The second iteration, The Heart of Flesh kept the same arms, but became a capital scale vessel and featured increased shield arc coverage. Interestingly, the ship's weapons were independent of the reactor, and thus could not sustain ionization damage. Meanwhile, the third iteration vessels took the characteristics of the previous generation, but introduced all capital scale weaponry.

    The bio-energy array is stored behind a circular hatchway in the ship's nose and is only revealed when the Qektoth Attack Cruiser does combat. Once revealed, the weapon mounted on a platform, is a dark green tangled mass of sinew with beige ovals, effectively appearing similar to that of a biological version of a sensor array. When fired, tendrils of blue electricity jump from one sinew to another, eventually unleashing fierce streaks rough, forked lightning at its target. This frightening weapon, along with the plasma cannons completely ignore shields.

 
   
Sources: E***Pg 1 (timeline placement), 3 (timeline placement), 87, 88 / TKO***Pg 56, 63-65 / TKR***Pg 82-84
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