Z-95 Headhunter Mark II
 
 
 
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Name/Model# : Z-95 Headhunter Mark II
Designer/Manufacturer : Incom Corporation/Subpro Corporation
Combat Designation : Multipurpose Starfighter
Scale : Starfighter
Length : 11.8 Metres
Skill : Starfighter piloting: Z-95
Crew Skill : Starfighter piloting 3D+2, starship gunnery 3D+2 and starship shields 3D+1
Crew : 1 Pilot
Cost of Fighter : Varies widely by condition and modifications
Nav Computer : None
Sublight Speed : 5 Space Units
Hyperdrive Rating : None
Atmospheric Speed : 1,050 kph (WEG=365)
Manoeuvrability : 1D+2
Cargo Capacity : 50 kg
Consumables : 1 Day
Pilot Support Systems : Life Support Yes / Ejection System = Most likely a Loan-chat "Slingshot" Ejection Seat
Weapons : 2 Wing-Tipped Triple Blasters (Fire-Linked)
Fire Control: 1D
Space Range: 1-5/10/17 Space Units
Atmospheric Range: 100-500 metres/1 km/1.7 km
Damage: 3D

Concussion Missiles (Most likely has 2 launchers)
Fire Control: 1D
Space Range: 1/3/7 Space Units
Atmospheric Range: 50-100/300/700 metres
Damage: 7D
Sensors : Passive : 15 Space Units/0D
Scan : 25 Space Units/1D
Search : 40 Space Units/2D
Focus : 1 Space Unit/2D
Shields/Armour Rating : Shields 2D. Hull 4D+1
Note : No stock Z-95 Mk II WEG stats exist. Those given reflect a Z-95 Mk II which has been modified to be more durable and manoeuvrable.

 

    The Z-95 Headhunter Mark II still saw use by criminals after the Battle of Endor, even though it was a very obsolete starfighter.

 
   
Sources: CA***Pg 2, 49, 50 / SWSB***Pg 12, 13 (Ejection Seat) / SWSB2***Pg 15 (Ejection Seat)
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