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Z-95 Headhunter I3
Name/Model# : Z-95 Headhunter I3 (Z-95 Improved Model 3) [Z-95 I3]
Designer/Manufacturer : Incom Corporation/Subpro Corporation
Combat Designation : Multipurpose Starfighter
Scale : Starfighter
Length : 11.8 Metres
Skill : Starfighter piloting: Z-95
Crew Skill : Starfighter piloting 3D+2, starship gunnery 3D+2 and starship shields 3D+1
Crew : 1 Pilot
Cost of Fighter : USED 45,000 Credits
Nav Computer : None
Sublight Speed : 7 Space Units
Hyperdrive Rating : None
Atmospheric Speed : 1,150 kph (WEG=400)
Manoeuvrability : 1D
Cargo Space : 0.4 Cubic Metres
Cargo Capacity : 85 kg
Consumables : 1 Day
Pilot Support Systems : Life Support Yes / Ejection System = Most likely a Loan-chat "Slingshot" Ejection Seat
Weapons : 2 Wing-Tipped Triple Blasters (Fire-Linked)
Fire Control: 1D
Space Range: 1-5/10/17 Space Units
Atmospheric Range: 100-500 metres/1 km/1.7 km
Damage: 3D

Concussion Missiles (Most likely has 2 launchers)
Fire Control: 1D
Space Range: 1/3/7 Space Units
Atmospheric Range: 50-100/300/700 metres
Damage: 7D
Sensors : Passive : 15 Space Units/0D
Scan : 25 Space Units/1D
Search : 40 Space Units/2D
Focus : 1 Space Unit/2D
Shields/Armour Rating : Shields 1D. Hull 4D
Note : Many of the Z-95 stats given by WEG match the Z-95 I3. Thus, it is assumed that WEG was referring to the Z-95 I3 in its various books. The only information about the Z-95 I3 not provided by PC and PGV1 was crew skill and cost. Crew skill and cost were obtained from RPG2RE via the assumption.


    The Z-95 Headhunter I3 was one of the most popular models of the Z-95 series. This starfighter can be found in service on many worlds' navies, private space fleets, corporations, mercenaries, in piracy, as well as on many remote Rebel bases (on defensive stations in low-risk sectors). Users of this fighter are those who either cannot afford or are barred from acquiring the latest fighter craft. Because of this fighter's lack of hyperdrive, it does not see use in the Rebel Fleet. This simple and incredibly durable design is easy to alter to fit one's mission needs. Typical modifications include more weapons (usually ground attack missiles), faster sublight speed, beefed up rear shielding, and extended range. The Rebellion's attempts to add a hyperdrive to this design has proven to be far too expensive to justify the cost.

Sources: DFRSB***Pg 124, 128 / PC***Pg 62 / PGV1***Pg 52 / RASB***Pg 82, 83 / RPG2RE***Pg 250 / SWSB***Pg 12, 13 / SWSB2***Pg 15