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Squib Reclamation Flagship
Name/Model# : Squib Reclamation Flagship
Designer/Manufacturer : Squib Merchandising (NOTE: Speculated)
Combat Designation : Squib Momship
Scale : Most likely starfighter
Length : 50 Metres
Skill : Unknown
Crew Skill : Unknown
Crew : 20
Skeleton Crew : Unknown
Troop Capacity : None (Although room is always made for paying customers)
Cost of Craft : Unknown
Nav Computer : Yes
Sublight Speed : 4D
Hyperdrive Rating : Class 1
Hyperdrive Backup : None
Atmospheric Speed : Unknown
Manoeuvrability : 1D
Cargo Capacity : 500 Metric Tons
Consumables : 3 Months
Weapons :

10 Tractor Beam Projectors (Some located along ship's equator)
Fire Control: 3D
Damage: None (NOTE: target captured if hit)

Sensors : Passive : ?
Scan : ?
Search : ?
Focus : ?
Shields/Hull Rating : Shields None. Hull ?


    The Squib Reclamation Flagship is a small silver, tapered needle-like ship that is constructed from thousands of pieces of other salvaged ships. These different components are so cunningly fitted, that the ship's surface is smooth in nature. Ship-to-ship connections are possible, since this craft is equipped with a connection tube (scavenged from part of an emergency evacuation kit). An awesome array of cheap gadgets and recycled ornaments, and delightful mosaics composed of broken dricklefruit jars (found on the hall ceilings) adorn the interior. Meanwhile, exciters of burned out signal lasers provide interior lighting. The three-metre tall, highly decorated audience chamber is capable of holding all those onboard.

    Fearsome-appearing emplacements, which are actually a crude form of tractor beam projectors dot this design. These tractor beams appear to be different colours of light when active. Since Squibs are enthralled with tractor beam technology, they prefer it over shields and weaponry. In combat, they employ their tractor beams both offensively and defensively. Offensively, the Squibs use any free floating or their own stores of space refuse and hurl it at their targets. Defensively, they employ the tractored refuse to "parry" incoming energy rounds or ordnance. Or they create "walls" of garbage to act as a form of shields, in order to buy time to make an escape into hyperspace. Generally, at the first indication of combat Squibs will bolt to escape, however, if their chief competitors, the Ugors are engaging them, they will stand their ground. Against a Ugor Black Hole-class Dreadnought, a Squib Reclamation Flagship is overmatched.

Sources: SH***Pg 6-10, 21 (Concerning time period = Imperial Armoured Transport) / TFOP (Concerning time period = Imperial Armoured Transport)