Make your own free website on Tripod.com
 
Correct Answers to TQ24

 

Campaign Uzbec-Jaws of Denial
 
    Imperial reinforcements are expected to arrive within the hour, however the Rebels will escape if we wait for those reinforcements. So far two-thirds of the Rebel Gallofree Yards Medium Transports which participated in the invasion have left the forest moon of Uzbec, taking with them stolen munitions, fuel, support equipment, and combat vehicles. The remaining four transports contain the spaceport's squadron of StarWing Assault Gunboats and their spare parts, and therefore they must not be allowed to leave. Your orders captain, you are to capture the Rebel transports and the pair of Y-Wings. Your forces include 3 S-1 FireHawke Repulsortanks, 1 Compact Assault Vehicle, and 3 squads of Imperial Army Troopers (24 troopers in all). The Rebels are fielding 3 Rebel Armoured Freerunners and 3 squads of Rebel Troopers (24 troops in all). Supplementing the Rebels' forces are a pair of captured GPT-117 Troop Transports (from the spaceport's complement).

Note that there are no reinforcements available. Imperial Army Troopers are each equipped with their standard armour, E-11 Blaster Rifle, and 2 Anti-Personnel Grenades. 2 of the Army Troopers are carrying SoroSuub Equalizer Shoulder-Launched Ion Cannons [Scale Speeder. Ammo: 4. Range 300 metres. Damage: ionization damage 3D, the troopers are carrying 1 reload (4 shots)] and 2 Army Troopers are carrying BlasTech T-21 Light Repeating Blasters instead of E-11s. Rebel Troopers in Squads 2 and 3 are equipped with a BlasTech DH-17 Blaster Pistol and 1 Anti-Personnel Grenade and 1 Anti-Vehicle Grenade (if grenade hits vehicle it sticks to it; then detonates with 1D Speeder scale Damage), while Rebel Troopers in Squad 1 replaced the DH-17 with an E-11. One of the Rebel squads is equipped with a Golan Arms FC-1 Flechette Launcher (Range 250 metres. Max Blast Radius = 5 metres) with anti-vehicle canisters [Scale: Speeder. Damage: 3D]. Meanwhile, the Y-Wings and transports are fully armed (but currently cannot harm your forces) and are presently powering up their systems. Also note that the swamp area is like quick sand.

Each square represents 100 Metres of distance.

>>To find out more info on the battle, in the Tactical Map place your cursor over the ships and wait a few moments for the caption of data to pop up for that particular ship.<< [[NOTE: Click on the listings in the LEGEND below to see their data entries]]

 
LEGEND
IMPERIAL FORCES
S-1 FireHawke Heavy Repulsortank
CAVw PX-10 (Compact Assault Vehicle)
Imperial Army Trooper Squad
LEGEND
REBEL FORCES
Rebel Armoured Freerunner
GPT-117 Troop Transport
Rebel Trooper Squad
Click Here for Tactical Map (TOP VIEW)

 

Correct Response Number 1

All three squads as well as the CAV will first move into the forest and then carefully advance north, while trying to avoid being detected by the Rebels.

Meanwhile, two FireHawkes will move north to the ridge and position themselves so that only the cannon tower can be seen above the ridge. Thus they'll minimize their target profile while catching the Rebel vehicles out in the open. Both FireHawkes will open fire immediately.

The remaining FireHawke will move to E6 and await further orders.

When Scorpian 3 leaves to support Scorpian 1 as per the Rebels' plan, the two Army Troopers with the Ion Cannons will open fire at Scorpian 2 while keeping themselves concealed in the forest. As soon as the Rebel vehicle is disabled, the two Troopers carrying T-21s will deploy their weapons at the edge at the forest and provide fire cover to the rest of the Army Troopers + the CAV which will rush north.

At the same time the FireHawke in E6 will use its repulsorlifts to move across the swamp and use its main cannon to disable the Gallofree Transports by destroying its engines. The Rebel squad will be ignored since they have no weapons capable of harming an armoured vehicle. When this has been accomplished, the FireHawke's next objective will be to disable the two Y-Wings before finally disabling the remaining three Gallofree Transports.

At the same time all three Army Trooper squads - minus those armed with T-21s - will stage an attack on Rebel squads 2 & 3. The CAV will head east and intercept squad 1 who no doubt will respond to their distress calls.

By now the battle will essentially be over. The GPT-117s are greatly inferior to my FireHawkes and should be destroyed quickly. The Freerunners might last a little longer, but ultimately do not pose a problem. Rebel squads 2 & 3 are outnumbered and pinned down by T-21s. Rebel squad 1 have anti-vehicle weapons and but will probably be defeated by the CAV. Even if they manage to destroy or otherwise disable it, the Army Troopers will quickly respond.

Mission has been completed. No more Rebel scum will be leaving this planet with Imperial property.

Ivan Crazy

Correct Response Number 2
None

Galactic Empire Data Bank's Answer
    Besh Squad are equally split up into Besh 1 and Besh 2; where Besh 1 is equipped with the Equalizers. Aurek (equipped with both T-21s) and Cresh squads would move into the forest in D3 to engage Rebel Squads 1 and 2 (emphasis is not to destroy the FC-1, but to capture it while at the same time minimizing its effectiveness against Imperial forces), meanwhile Besh 2 would move into the forest in D4 to slow down Rebel Squad 3's movement and to keep its attention. Gladiator 5 would pick up Besh 1 and would race over the swamp to deposit them in the forest in grid B5. Gladiators 2 and 4 would provide cover fire and run interference around Gladiator 5 to help protect the men it is carrying. All the while these repulsortanks would fire on the Y-Wings to destroy one of their engines to ensure they cannot take off. These repulsortanks would keep their battle in the open area in and over the swamp.

Once deposited, Besh 1 would move to grid A3 to begin their attack against the transports (to disable them using their Equalizers), however they would not attack until the Rebel forces in grid C2 have committed themselves against the Imperial forces. Meanwhile, Turtle 3 would move grid D4’s forest to help eliminate Squad 3.

Once Squad 3 is eliminated, Besh 2 would move to assist Aurek in attacking Squads 1 and 2, while Cresh squad loops around from grid D3 to grid E on to D1 and then onto the rock to attack Squads 1 and 2 from behind via grid C3 top. During this the T-21 carrying troopers and Turtle 3 would reposition themselves to support Gladiators 2, 4 and 5 by concentrating their fire on Scorpian 1. Once Cresh is fully engaged, Besh 2 would make a frontal attack to trade grenades against the remaining Rebels, while being supported by Aurek.

As soon as the Rebel troopers are eliminated, troopers from Cresh would load up on the Rebels’ anti-vehicle grenades and bring them down to the remaining squads in the forest. During this process, one trooper from Cresh would take up the FC-1 and use it against Scorpian 1. After Besh 1 has accomplished its task, it would move through the forest in grid section A to get at the last transport (grid C6) and attack it with any remaining Equalizer shots. Aurek, Besh 2 and Cresh would attack the GPT-117 Transports with the anti-vehicle grenades.

After Scorpian 1 is destroyed, the T-21 carrying troopers, FC-1 carrying trooper and Turtle 3 would concentrate on Scorpian 2. Once Scorpian 2 is destroyed, one of the S-1s would move to destroy the engines of transport Freedom 12. After this, it would not be long till the remaining Rebel forces would be subdued.


 

[Main][Back]