With one more day till Imperial
reinforcements arrive it is imperative that we retake the spaceport. Therefore
captain, your orders are as follows: repossess operational control of Uzbec's
sole spaceport and prevent the Rebels from destroying the base's sensor
tower, as we need those sensors to track Rebel movements on this planet.
There are anti-vehicle barricades (indicated by the grey crosses) protecting
the spaceport's entrance. They prevent the movement of both repulsorlift
and non-repulsorlift vehicles (but not infantry). Due to mounting Stormtrooper
casualties, the Imperial Army Troopers which you freed in the last engagement
will now make up your infantry forces. Your forces include 3 S-1 FireHawke
Repulsortanks, 2 Light Imperial-class Repulsortanks, 1 AT-PT, and
3 squads of Imperial Army Troopers (24 troopers in all). The Rebels are
fielding 1 Heavy Tracker, 3 Rebel Armoured Freerunners, 2 Rebel ULAVs, and
4 squads of Rebel Troopers (40 troops in all). Supplementing the Rebels'
forces are a pair of captured Hoverscouts (from the spaceport's complement). |
Note that a squad of eight Stormtroopers are available
as reinforcements and they will appear in Grid E1. They will be traveling
upon an unarmed, unarmoured repulsorlift sled with a speed of 40 kph.
Those troopers are only armed with an E-11 Blaster Rifle and have no Thermal
Detonator. The Imperial Army Troopers are each equipped with a blast helmet,
body armour, E-11 Blaster Rifle and 2 Anti-Personnel Concussion Grenades,
except for four troopers who are fielding BlasTech T-21 Light Repeating
Blaster (those troopers still have their helmets and body armour). Like
the Stormtroopers, all of the Army Troopers have been equipped with swing
lines to allow them to scale steep natural obstacles. All of the Rebel
Troopers are equipped with a BlasTech DH-17 Blaster Pistol and 1 Anti-Personnel
Grenade.
Each square represents 100 Metres of distance.
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